FILE: C:\Program Files\Git\usr\share\vim\vim91\ftplugin\gdscript.vim
--
vim9script
# Vim filetype plugin file
# Language: gdscript (Godot game engine scripting language)
# Maintainer: Maxim Kim
# Website: https://github.com/habamax/vim-gdscript
# Last Change: 2024 Jul 14
if exists("b:did_ftplugin") | finish | endif
b:did_ftplugin = 1
b:undo_ftplugin = 'setlocal cinkeys<'
\ .. '| setlocal indentkeys<'
\ .. '| setlocal commentstring<'
\ .. '| setlocal suffixesadd<'
\ .. '| setlocal foldexpr<'
\ .. '| setlocal foldignore<'
setlocal cinkeys-=0#
setlocal indentkeys-=0#
setlocal suffixesadd=.gd
setlocal commentstring=#\ %s
setlocal foldignore=
setlocal foldexpr=GDScriptFoldLevel()
if get(g:, 'gdscript_recommended_style', 1)
setlocal noexpandtab tabstop=4 softtabstop=0 shiftwidth=0
b:undo_ftplugin ..= ' | setlocal expandtab< tabstop< softtabstop< shiftwidth<'
endif
def GDScriptFoldLevel(): string
var line = getline(v:lnum)
if line =~? '^\s*$'
return "-1"
endif
var sw = shiftwidth()
var indent = indent(v:lnum) / sw
var indent_next = indent(nextnonblank(v:lnum + 1)) / sw
if indent_next > indent && line =~ ':\s*$'
return $">{indent_next}"
else
return $"{indent}"
endif
enddef
if !exists("g:no_plugin_maps")
# Next/Previous section
def NextSection(back: bool, cnt: number)
for n in range(cnt)
search('^\s*func\s', back ? 'bW' : 'W')
endfor
enddef
nnoremap ]] NextSection(false, v:count1)
nnoremap [[ NextSection(true, v:count1)
xmap ]] $'{v:count1}]]m>gv'
xmap [[ $'{v:count1}[[m>gv'
b:undo_ftplugin ..=
\ " | silent exe 'unmap [['"
\ .. " | silent exe 'unmap ]]'"
endif
--